Once upon a time, I wrote a puzzle game called IceBreaker. At the prompting of several Fedora friends (hi, @ngompa!) I’ve fixed some compile errors and updated it so it builds and will be available in the Fedora Linux repos soon. But also, back in the day, I built it for Microsoft Windows as well. Last night, I went through and updated the build process I used back then, and rather than being difficult, the cross-compile toolchain in Fedora Linux made it very, very easy — I even generate a Windows installer.
My proposed article briefly introduces my game the MinGW toolchain, and the NSIS tool used to make the installer. It won’t be an in-depth howto, but will show that these things exist and are easy to use and point to further resources for anyone curious for their own code.