Wanted ask as a user, to what extent the new 64-bit client will address the issues that brought up the discussion of dropping support for Steam a while ago?
From what I understand from Valve’s FAQ, the new client will still require a 32-bit Mesa and glibc, whether thats a hard requirement in terms of ‘won’t launch without it’ or just a requirement to be deemed as having ‘official support’ idk, but I wanted to ask the opinion of those working on the project.
I fully understand that Fedora is a volunteer project and also a great deal of what will happen with the whole multi-lib situation down the road remains to be seen, but I wanted to ask. Like many, Steam is an integral app for the ways I use my computer.
I’m looking forward to getting the 64bit Steam client as well.
As I understand it you will need 32 bit support for 32 bit games to access graphics.
But the client itself will not need any 32 bit libs, indeed it will run inside the same run-time container that games use.