hey folks.
nvidia PowerMizer
profile is already set to Maximum Performance.
glxspheres result
nvidia
[mn@localhost bin]$ __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia vblank_mode=0 ./glxspheres64
Polygons in scene: 62464 (61 spheres * 1024 polys/spheres)
GLX FB config ID of window: 0x134 (8/8/8/0)
Visual ID of window: 0x2c3
Context is Direct
OpenGL Renderer: GeForce MX150/PCIe/SSE2
61.169557 frames/sec - 68.265225 Mpixels/sec
60.012409 frames/sec - 66.973849 Mpixels/sec
glxspheres result
intel
[mn@localhost bin]$ vblank_mode=0 ./glxspheres64
Polygons in scene: 62464 (61 spheres * 1024 polys/spheres)
ATTENTION: default value of option vblank_mode overridden by environment.
GLX FB config ID of window: 0x250 (8/8/8/0)
Visual ID of window: 0x2c7
Context is Direct
OpenGL Renderer: Mesa DRI Intel(R) UHD Graphics 620 (Kabylake GT2)
168.975927 frames/sec - 188.577134 Mpixels/sec
102.478463 frames/sec - 114.365964 Mpixels/sec
glxgears result
nvidia
[mn@localhost ~]$ __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia vblank_mode=0 glxgears
Running synchronized to the vertical refresh. The framerate should be
approximately the same as the monitor refresh rate.
304 frames in 5.0 seconds = 60.717 FPS
301 frames in 5.0 seconds = 60.059 FPS
glxgears result
intel
mn@localhost ~]$ vblank_mode=0 glxgears
ATTENTION: default value of option vblank_mode overridden by environment.
40030 frames in 5.0 seconds = 8005.974 FPS
38780 frames in 5.0 seconds = 7755.880 FPS
any idea guys?