@rlengland I agree that this may be a pretty specific use case. With Nvidia cards, there’s so much that ‘just works’ for Blender users who run Fedora, but in order for AMD users to be able to get GPU compute capability out of their cards, more steps are necessary. This was something I really needed when I switched.
@glb That warning rings true. It is a hack, and someone else’s mileage may vary. In fact, it’s entirely possible that this hack will only work until AMD produces a newer proprietary driver (if there are changes to the OpenCL portion) or if Blender makes a breaking change to their HIP implementation.
My intention was only to point other Blender/Fedora AMD users toward something that helped me get GPU compute capabilities out of the Cycles render engine under Blender 3.2. The reddit article was difficult for me to find, so I thought drawing some attention to it may help others find it, too!