Hows' blender and davinci resolve in fedora so far?

We have a space here for Blender creators to post issues or tips, etc

I have used Blender for both AMD/Nvidia solutions. You could post your build here and see what others have to say.

For AMD, I would say that to get Blender with full support you can get away with the open drivers and all the ROCm packages which are now in Fedora. Obviously, Nvidia Cuda is a solution for those cards and those are supported by Nvidia for Linux for various reasons.

Davinci resolve is another topic altogether. Dependent on your build. Can it work… Yes, Can it break? Yes. Have good backups, don’t be in a rush to update ( especially in the middle of a project ) and you should be good.

The Blender flatpak can be finicky at times, but you can revert to a commit that works and stay.

Personal Note: If you are someone who “needs” to dual boot, I would actually look into how viable it is to run Windows in a VM. If you cannot do that, stay away from Dual Booting until you are fully committed to moving to Linux.
Many people will say “Oh, it’s ok if you do this, or don’t update this etc”, Dual Booting breaks. It’s an eventuality. As a creator, you need to think about your WORK & CREATIONS. Losing time, not meeting deadlines because of an exotic OS build is frustrating and unprofessional. It will cost you in either opportunities or environment stability.

I use Blender, Inkscape, Krita, GIMP for my creative hobbies. So if you decide to join Welcome to :fedora: , but if you are looking for Windows experience on Linux. . . Think again.

Not sure if you’re trying to bait or sarcasm. . . but anyway.

Because AMD’s stack is poorly implemented, with support for GCN/RDNA.X being very picky.

https://rocm.docs.amd.com/en/docs-5.7.0/release/gpu_os_support.html

Outside of the fact their Container runtime is also poorly implemented. Nvidia sadly wins here.

Look at the recent bugs here on the Forums from a Mesa 24.x.x update.

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