Why is Godot's .NET variant not packaged, but its GDScript basis is?

Currently, I’m forced to utilise the Flatpak, which is a painful experience, due to Flatpak’s current limitations, and choices of its packagers. Using winget-pkgs on Windows 24H2, the situation is better in some ways, but worse in others. [1] [2] An RPM would be an improvement over both. However, I don’t see one (even in COPR). [3]

Tangential Context

One can see the inevitable consequence of this elsewhere, where users are installing the software via scripts, as if they’re on macOS or Windows:


  1. github.com/microsoft/winget-pkgs/discussions/184459#discussioncomment-10996601 ↩︎

  2. github.com/microsoft/winget-pkgs/discussions/270968#discussion-8527329 ↩︎

  3. reddit.com/r/godot/comments/1c01peh/comment/kyubg76 ↩︎