Disclaimer: I work for Red Hat and am a part of the RH Gaming Community of Practice
Hey folks, with regards to:
and the mission statement from the Wiki:
“Goal: to make Fedora the best Free software and open source gaming platform there is for both developers and users.”
I think that to resolve the 1st problem we need to focus on the developers part of the mission. Based on the discussion thus far I haven’t seen much discussion around the awesome game development tooling that is available on linux like gimp, inkscape, krita, synfig, blender, godot etc.
My vision for the Games SIG and a “Gaming” spin is not just the FLOSS games focus, but the FLOSS game development focus. To make inroads with game developers we need to provide them with a platform that has a working production pipeline out of the box where they could, say, boot up a live distro and work through a provided example that resulted in them with a working game on Fedora.
Doing this will result in Fedora becoming a great place to make games, not just play them, and will also result in putting a dent in which platform is the default goto. Wouldn’t it be great to see the credits in a game scroll by and see the Fedora logo? Not saying that this should be required, but if we can provide a great experience for developers they might feel strongly enough to do that.
Of course the question, as always is, who is willing to do the work required
While I’m not sure the amount of time I’ll be able to find, I’ll be the first to throw my hat in the ring as being willing to take on the game development focus. Specifically I can build and package the tooling, or work with those who already do, to ensure the versions work together (as much as they should anyway), and maybe build out content around their use.
Thoughts?