I believe it, but I’m really curious how and why ![]()
Where did that __GL_CONSTANT_FRAME_RATE_HINT env originally come from? I didn’t see it on NVIDIA’s OGL driver envs notes, but that __GL beginning I’ve only seen related to NVIDIA drivers.
The name itself also doesn’t hint at anything 32-bit or library-related. Looking at it I’m thinking it’s something with Vsync timings ![]()
This random PDF mentions:
This environment variable gives a more stable animation frame rate on machines equipped with NVidia graphics cards
If I was running into this, I wouldn’t even think that env could be related ![]()