Source Engine 1 game disatrous performance loss. First documentation

Hi.

To keep it short, I documented the performance loss Source Engine 1 games experience when they can’t use DirectX directly to render (yes, even Vulkan on Windows 10, DXVK, gives the same results).

The complete post I made is on Reddit because, of course, this is also not a Fedora-only problem

The backup will need to be reuploaded (it seems bugged, maybe I should’ve waited a couple minutes more):