The DirectX Shader Compiler project includes a compiler and related tools used to compile High-Level Shader Language (HLSL) programs into DirectX Intermediate Language (DXIL) representation. Applications that make use of DirectX for graphics, games, and computation can use it to generate shader programs.
To install, add the copr repo and install the package "directx-shader-compiler".
The package source (spec file, patches, etc.) are currently hosted at https://github.com/nicholas-rh/o3de-rpm/tree/master/copr/directx-shader-compiler
Note that some of the bundled dependencies are added as git submodules, so we need to generate a new tarball with these pre-included in order to do an offline build. This tarball can be generated using the generate_tarball.sh script in the repo.
The following unofficial repositories are provided as-is by owner of this project. Contact the owner directly for bugs or issues (IE: not bugzilla).
* Total number of packages downloaded in the last seven days.
This is a companion discussion topic for the original entry at https://copr.fedorainfracloud.org/coprs/g/robotics-sig/directx-shader-compiler