I noticed that my GPU usage stays around 85 % in Cyberpunk 2077 with Ultra settings, Raytracing off, and FSR 4 + Frame Generation enabled on the Quality preset. My CPU usage is around 70 %, and FPS are roughly 100.
Even when I enable Raytracing, GPU usage only goes up to around 94 %, while CPU usage increases slightly to 74 %. the fps drop to around 80 fps but the game feels laggy then.
When I started Cyberpunk to make the test realized something strange:
When I reloaded the game FPS went to 75 and stayed there while CPU was at 53 % and GPU at 69%. When I alt tabbed to read the sensors temps and went back into the game fps went up to 130 fps. And stayed there. CPU at 71% and GPU at 86%.
My guess that your CPU is bottlenecked, so the only way to increase GPU usage is to disable upscaling and/or use RT. I think also using regular proton (stable version) instead of GE might reduce CPU usage a little bit.
Yes I also think it could be the cpu even though it stays at around 60 - 70% load.
When I disable all fsr and activate raytracing GPU load doesn`increase
I would look at your per-thread usage then, one thread bouncing off it’s maximum capacity will make other things wait for it but not push the device load to 100% as that’s an average across the whole thing.
I think this solved my issue. CPU load went slightly down while GPU load went slightly up and the game feels much smoother now. I can even now set fsr to native AA and still have some raytracing.