The OpenGL 3.1 blogpost was before the Fedora Remix announcement. What does this new collaboration mean for graphics development. Is there a roadmap for Vulkan or any other tools that would bring us closer to be able to use Proton?
I understand that the priority is to turn Asahi into a viable daily driver, so while this might not be the most important development area, it would mean a significant improvement to bringing feature parity.
Proton already works (with wined3d); Lina was running a bunch of Steam games months ago. The blocker for Proton is not the GPU drivers, it’s having a stable 4K kernel build and having a user-friendly way of installing FEX.