My audio works well in all applications except for a few games.
Notably, I’ve been experimenting with Crypt of the NecroDancer and have been able to extract these error messages:
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1) [ALSOFT] (EE) Failed to connect output port "alsoft:channel_1" to "Midi-Bridge:Midi Through:(playback_0) Midi Through Port-0" [ALSOFT] (EE) No physical playback port for "alsoft:channel_2" [ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
Is this something I can fix on my side?
Note that recently, to fix some popping noise issues, I switched from PipeWire to PulseAudio.
I never tried the games on PipeWire, so I don’t know if the issue happens with PipeWire as well or not.
Audio: Device-1: AMD Rembrandt Radeon High Definition Audio driver: snd_hda_intel Device-2: AMD ACP/ACP3X/ACP6x Audio Coprocessor driver: snd_pci_acp6x Device-3: AMD Family 17h/19h HD Audio driver: snd_hda_intel Sound Server-1: ALSA v: k5.19.14-200.fc36.x86_64 running: yes Sound Server-2: PulseAudio v: 15.0 running: yes Sound Server-3: PipeWire v: 0.3.59 running: yes